New core takes mobile & embedded graphics family to a new level delivers unrivalled capabilities Imagination Technologies announces POWERVR SGX545 graphics IP core with OpenGL 3.2 and OpenCL 1.0 I sent an email to the developer relations of ATi and their response was to maintain a list of cards that support it(!). I recall one experience where I needed functionality (fp16 blending of framebuffers) and I couldn't even query the hardware via GL to see if the functionality was supported in hardware. Geometry shaders have been in hardware for YEARS now Anyone saying that you should just use the extensions has never been bitten in the ass by different GPU vendors supporting extensions to varying degrees. Hell, geometry shaders in GL were STILL an extension until a few months ago. They didn't.ĭirectX (Direct3D) is object-based, and there are many benefits (performance and others) that arise from an object-based system. Originally they promised to rewrite the state-based model of OpenGL into an object-based model. They basically decided to please CAD developers instead of game developers when they released G元. I'm a former OpenGL developer, and the Khronos Group ROYALLY screwed up the release of G元. Anyone bashing DirectX is a fanboy, plain and simple.
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